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Nomadroids

Nomadroids are enemies that are looking for you ...
I designed it for Gravity Games.
I modelled and rigged in Blender, textured in Substance Painter and rendered inUE4.
For the head and the hood, I used also Zbrush.
This character can fit any (default) ue4 biped animation.

Cover Image

Cover Image

360 Real-Time Rendering
in UE4

Hard Surface Model
Blender Cycles Render

Hard Surface Model
Blender Cycles Render

Wireframes
Viecapture Blender

Wireframes
Viecapture Blender

Normal Maps
Substance Painter View Capture

Normal Maps
Substance Painter View Capture

Textured Sides
Substance Painter View Capture

Textured Sides
Substance Painter View Capture

Textured Details
Substance Painter View Capture

Textured Details
Substance Painter View Capture

Colour Maps

Colour Maps

Material Shaders
UE4 using Nodes

Material Shaders
UE4 using Nodes

References

References