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Brontes

This is a Robot that I created for Gravity Games.
It combines ranged and melee attacks.
I modelled and rigged it in Blender, textured in Substance Painter and imported in UE4 that I prepared the materials and I rendered it.

Cover image

Cover image

360 and Close Up Animation
Real-Time Rendering using UE4

Hard Model Views
Blender Cycles Render

Hard Model Views
Blender Cycles Render

Wireframes Sides
Blender Viewport Capture

Wireframes Sides
Blender Viewport Capture

Normal Maps
Substance Painter Viewport Capture

Normal Maps
Substance Painter Viewport Capture

Textured Sides
Substance Painter View Capture

Textured Sides
Substance Painter View Capture

Textured Details
Substance Painter View Capture

Textured Details
Substance Painter View Capture

Colour Maps

Colour Maps

Material Shaders
Using UE4 Nodes

Material Shaders
Using UE4 Nodes