This is the 1st character that I have created for Gravity Games.
It was modelled and Rigged in Blender, I used the addon Uefy.2 to make it compatible with the UE4 rig.
I textured it in Substance Painter.
I used Frank climax's Katana animation package from the Epic store to animate the character, and I rendered it real-time in UE4.
Colour Variation
Using Material Instance in UE4
360 & Close Up
Real-Time Rendering in UE4