Website powered by

The Ninja Fighter

This is the 1st character that I have created for Gravity Games.
It was modelled and Rigged in Blender, I used the addon Uefy.2 to make it compatible with the UE4 rig.
I textured it in Substance Painter.
I used Frank climax's Katana animation package from the Epic store to animate the character, and I rendered it real-time in UE4.

Cover Image

Cover Image

Colour Variation
Using Material Instance in UE4

360 & Close Up
Real-Time Rendering in UE4

Hard Surface
Blender Cycles Rendering

Hard Surface
Blender Cycles Rendering

Wireframes
Blender View Capture

Wireframes
Blender View Capture

Normal Maps
Substance painter View Capture

Normal Maps
Substance painter View Capture

Texture Sides
Substance Painter View Capture

Texture Sides
Substance Painter View Capture

Textured Details
Substance Painter View Capture

Textured Details
Substance Painter View Capture

Colour Maps

Colour Maps

Material Shaders
UE4 using Nodes

Material Shaders
UE4 using Nodes

Head References

Head References

Body References

Body References