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Likeness

This is a personal project.
I tried for the first time to create a 3D Head likeness and I chose the famous actress Emma Watson as a reference.
I used various images, from movies but also from different events.
I wanted to create a 3D model that could work in a game and could be animated properly.
The final output will be in UE4.

Modelling & Texturing

Head
The head consists of 3672 polys.
For the Head modelling and texturing I have watched some video tutorials from Laura Gallagher (Outgang) and J Hill.
I used:
-Zbrush for sculpting, and I exported height detailed maps (wrinkles, skin details, moles etc).
-Blender for creating the low poly model with the appropriate edge flow.
-Substance Painter for texturing.
I imported the height detailed maps from Zbrush, and used them to give colour, roughness, and specular variation.
Then I exported all the necessary maps.

Eyebrows
I have tried a couple of different ways to depict the eyebrow, but the one that I liked most was to duplicate the polygons from that area, create a separate UV, and draw the Eyebrow in the Fibershop software. When I was happy with the final result, I exported all the necessary maps.

Eye Lashes and Hairs
I decided to create Hair Cards, as I believe that is the most common way to model hair for a playable character.
I used the Hair tool addon by Bartosz Styperek (Blender), to create Hair Cards. For the textures, I used again the Fiber Shop.

Unreal Engine 4

Materials

Skin
For the skin, I used and edit the default skin material, from the Digital Human file (Mike) of UE4.

Hairs and Eyebrows
I followed the guides of the UE4 documentation and the Youtube tutorial of Psynema, in order to create a hair shader.

EyeLashes
For the Eyelashes, I have followed the Eyebrow diagram of the Aragon Character Aurora.

Eyes
For the Eyes, Tear Lines, Caruncles, and Eye Occlusion I used the default materials from the digital human file, from the UE4.

Rendering
For the rendering, I used the default scene of the Digital Human and I created a sequence following the guides of the UE4 documentation.

Front View
Unreal Engine 4

Front View
Unreal Engine 4

Left View
Unreal Engine 4

Left View
Unreal Engine 4

Right View
Unreal Engine 4

Right View
Unreal Engine 4

Hard Model
Blender Render preview

Hard Model
Blender Render preview

Wireframes 
Head, Eyebrows and Eye Lashes

Wireframes
Head, Eyebrows and Eye Lashes

UVs
Head and Eyebrow

UVs
Head and Eyebrow

Skin Maps
4K

Skin Maps
4K

Hair Maps
4K

Hair Maps
4K

Eyebrow Maps
1K

Eyebrow Maps
1K

Eye Lashes Maps
1K

Eye Lashes Maps
1K

Materials
Unreal Engine 4

Materials
Unreal Engine 4