This is one of the buildings that I have created for a Personal Project.
I used modularity to build it and the blogs are 3x3 and 1.5x1.5 m. It has 2 front different sides, so both can be used in a game environment.
I pushed down the roof to break the geometry, and thus to give a more aged and damaged appearance. At the edges, I placed different design roof tiles to cover the seam.
The wall consists of the main plaster texture and various decals. At the roof also, there are parts that missing tiles and the wood beneath is visible (from a very close distance).
For the door and window assets, I removed some parts or rotated them to make them also look old and damaged.
Pipes, hooks, beams, posters, wall signs, chimneys, and different props and assets make the scene less repetitive.