I was inspired to build this boat by the concept artist Emrah Elmasi (Fable 3, Lionhead Studios).
I modelled it in Blender, sculpted in ZBrush, textured in Substance Painter and rendered in Blender (cycles)
For the shape of cloth, I used cloth modifier (blender) and for the texture Nanomesh (ZBrush).
The wall and the pavement textures were generated in Substance Designer.